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ABOUT THIS GAME
Anno 1800 is a city building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and is set to be launched within February 2019. It is the seventh game in the Anno series, and returns to the use of a historical setting following the last two titles, Anno 2070 and Anno 2205, taking place during the Industrial Revolution in the 19th century. Following the previous installment, the game returns to the series’ traditional city-building and ocean combat mechanics, but introduces new aspects of gameplay, such as tourism, “blue-printing” and the effects of industrialisation influences on island inhabitants.
Anno 1800 takes place in the 19th century at the dawn of the Industrial Age. The game will feature a story campaign, a sandbox mode, and multiplayer mode. Like Anno 2205, the game will feature multi-session gameplay, though unlike its predecessor, combat and city-building sessions will not be separated. Furthermore, randomly generated maps, AI opponents that build on the same map as the player, in addition to shippable trade goods and items will make a return from the previous installments of the series.
Industrialisation is the theme of the year 1800. The setting is more than just decoration, it influences all aspects of the gameplay, has effects on features from pollution to worker strikes. Cannons, trains, the exploration of new technologies and the triumphal march of capitalism; the industrializations of the 18th and 19th centuries have a big outcome on the general playstyle in 1800.
The blueprint mode of Anno 1800 is one of the new additions to the series. It helps the player by allowing them to plan out their city with silhouetted “blueprint” buildings, without immediately spending valuable resources on actually constructing them. If a player wants to construct a building, but has insufficient resources, it can also place a blueprint of the building for later, when the player has acquired more resources. Once planning is done, and the necessary resources are gathered, each building in the blueprint can be built with a single click.
The concept of a city’s attractiveness is newly introduced in Anno 1800. Tourists will flock to cities that they consider to be attractive, and thus, they will contribute to the city’s income. Tourists consider things such as natural land, local festivities, and various decorative ornaments as beautiful, but dislike pollution, local unrest, and noisy or smelly industry. Thus, the player must balance the natural beauty of a city against its industrial profitability.